greg,
Yeah, good idea - I used to do subtractive rather than additive EQ. I'll try that, thanks.
greg,
Good ears Greg,
I think that is significantly better.rayc wrote: ↑Thu Jul 13, 2017 3:24 am
Good ears Greg,
I took away some stuff between 200 & 500. To my ears it sounds rather more like the guitar on the other side - possibly too much so but that's easily fixed.
Here's a run through that is, initially, just the two guitars - Mustang on the right/with the bump and Guyatone on the left.
After the intro, a verse & chorus the full mix pops up so that the guitar can be heard in context.
Now I've tried that I'll fiddle around with mic placement etc to see if there's anymore brightness to be tweaked from that aspect.
Thoughts?
https://www.dropbox.com/s/fwkwl9adh1mkg ... s.mp3?dl=0
In the verses, I have a second guitar come in and this is the part that worries me the most. It might be too indistinct and cluttering up the mix. I might change that second guitar part that comes in and maybe just play a one-note-at-a-time part, rather than the chords I'm playing now.
You can throw all that out the window with sims. The numbers mean nothing. Gain on "4" on an old Marshall in real life would be pretty clean.rammer24 wrote: ↑Thu Jul 13, 2017 10:13 pm Ok great. I'll try that. I'm a bit guilty of going by numbers rather than using my ears. I actually thought that turning down the gain might be a good thing. But then, I noticed that the gain for the rythms is only at 4, and 5 for the leads. So, I tell myself that can't be too much gain. I know, I need to forget what the numbers say and just listen. But I just couldn't help think that it CAN'T be too much gain.
I just realized each guitar has its own compression pedal on it. I'm using it just for more sustain. But it might also be contributing to that grind. I'll play with it a bit. I forgot about the compressors.
You're very punny, young man. Now stop pun-tificating before I pun-ish you.