Isolated sample toanz

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Armistice
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Isolated sample toanz

Post by Armistice »

So it was interesting, in @JD01's basketball kick thread, and in the Recording Challenge 11 thread, where @vomitHatSteve and @CrowsofFritz put up bass samples, hearing what other people's stuff sounds like out of the context of a finished track.

I initially thought "Yeah, too much reverb" on JD's drums, as @Greg_L mentioned, but then I wondered what my faux drums sound like just isolated like that... and then I heard the bass samples and neither is a sound I'd use myself, but also found myself wondering well what does my bassing sound like anyway on its own.

To wit... here are the isolated drums, bass and then all the other instruments of a tune (Rockets) that I'm largely regarding as done - just a verse and chorus, not the whole song...


Rockets drum sample.mp3


Rockets bass sample.mp3


Rockets instruments sample.mp3

Any comments on anything? Always interested in other people's views on stuff.


Also,I'd be really interested in listening to anything anyone else cares to share - drums in particular as I'm still spending an inordinate amount of time fucking round with drum samples. It might have been simpler to learn to play the damn things.. :drums: :biggrin:
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Re: Isolated sample toanz

Post by Greg_L »

Armistice wrote: Fri Oct 07, 2022 7:26 pm So it was interesting, in @JD01's basketball kick thread, and in the Recording Challenge 11 thread, where @vomitHatSteve and @CrowsofFritz put up bass samples, hearing what other people's stuff sounds like out of the context of a finished track.

I initially thought "Yeah, too much reverb" on JD's drums, as @Greg_L mentioned, but then I wondered what my faux drums sound like just isolated like that... and then I heard the bass samples and neither is a sound I'd use myself, but also found myself wondering well what does my bassing sound like anyway on its own.

To wit... here are the isolated drums, bass and then all the other instruments of a tune (Rockets) that I'm largely regarding as done - just a verse and chorus, not the whole song...



Rockets drum sample.mp3




Rockets bass sample.mp3




Rockets instruments sample.mp3


Any comments on anything? Always interested in other people's views on stuff.


Also,I'd be really interested in listening to anything anyone else cares to share - drums in particular as I'm still spending an inordinate amount of time fucking round with drum samples. It might have been simpler to learn to play the damn things.. :drums: :biggrin:
Well as we all know isolated sounds barely matter at all. Youtube is full of famous songs, deconstructed to isolated tracks, and it's sometimes shocking how yucky the tracks can sound on their own.

As for your drums...I don't care for that room sound. It's not kind to the cymbals. But it's not bad. I can envision that sound working in some mixes. I can also envision it getting lost in some mixes.

The bass sounds pretty good. It's a little bland, like it lacks some kind of it's own character, but it's definitely not bad. That's a good bass tone that can do work in all kinds of stuff.

Guitars sound great. No worries there.
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Re: Isolated sample toanz

Post by CrowsofFritz »

That bass DOES sound good. P bass?
“Naaaaaaaaaah man. I ain’t touching that mic. That thing’s expensive!”
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Re: Isolated sample toanz

Post by rayc »

The bass tone is fine - the playing is a bit passive/relaxed in isolation but that suits the song in context.
Guitars a nice, as always.
Drums - for me, as usual, too much click BUT that may not be the case in context.
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Re: Isolated sample toanz

Post by JD01 »

Greg_L wrote: Fri Oct 07, 2022 8:30 pm
Armistice wrote: Fri Oct 07, 2022 7:26 pm So it was interesting, in @JD01's basketball kick thread, and in the Recording Challenge 11 thread, where @vomitHatSteve and @CrowsofFritz put up bass samples, hearing what other people's stuff sounds like out of the context of a finished track.

I initially thought "Yeah, too much reverb" on JD's drums, as @Greg_L mentioned, but then I wondered what my faux drums sound like just isolated like that... and then I heard the bass samples and neither is a sound I'd use myself, but also found myself wondering well what does my bassing sound like anyway on its own.

To wit... here are the isolated drums, bass and then all the other instruments of a tune (Rockets) that I'm largely regarding as done - just a verse and chorus, not the whole song...



Rockets drum sample.mp3




Rockets bass sample.mp3




Rockets instruments sample.mp3


Any comments on anything? Always interested in other people's views on stuff.


Also,I'd be really interested in listening to anything anyone else cares to share - drums in particular as I'm still spending an inordinate amount of time fucking round with drum samples. It might have been simpler to learn to play the damn things.. :drums: :biggrin:
Well as we all know isolated sounds barely matter at all. Youtube is full of famous songs, deconstructed to isolated tracks, and it's sometimes shocking how yucky the tracks can sound on their own.

As for your drums...I don't care for that room sound. It's not kind to the cymbals. But it's not bad. I can envision that sound working in some mixes. I can also envision it getting lost in some mixes.

The bass sounds pretty good. It's a little bland, like it lacks some kind of it's own character, but it's definitely not bad. That's a good bass tone that can do work in all kinds of stuff.

Guitars sound great. No worries there.
When I do sometimes listen to isolated tracks to work on things. I'll have something on a loop, listen a bit then turn different items on and off, or solo bits once I've managed to get my ear to latch on to what I think the problem is.

I'm actually looking forward to doing a bit more work on my drum sound at the moment... I'm just very pushed for time!

The main thing I like listening to isolated on youtube is vocals on anything recorded up to and including the grunge guys, basically pre-autotune.

What started my basketball kick thread was cos I was listening to the isolated vocal for Man In A Box which is pretty amazing and then when I listened to the full song the kick stood out to me.
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Re: Isolated sample toanz

Post by Armistice »

Greg_L wrote: Fri Oct 07, 2022 8:30 pm

As for your drums...I don't care for that room sound. It's not kind to the cymbals. But it's not bad. I can envision that sound working in some mixes. I can also envision it getting lost in some mixes.
What is it you don't like? More info... :smiles:

I've always been flying blind with the VST drums, not being a drummer and never having recorded real drums.

VST cymbals are just a constant annoyance - can never get anything like what real cymbals sound like - so far at least, after only years and years of fucking around with this and that parameter.

I've moved away from using ReaVerb and those impulses you shared with everyone years ago, and I'm using a specific reverb plug-in called Ambience as a send, just for drums - and the preset is "Papien snare room 3" whatever TF that actually means.

I could send the overheads to a different reverb easily enough, but what should it be? And a lot of the snare sound is coming from the "Overheads".

I've never tried but I'm sure I can send the cymbal "overheads" to a different track than the drum "overheads" if there's a point to doing so, but my big problem with drums is, and always has been, not knowing which direction to go.

Any tips?
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Re: Isolated sample toanz

Post by Armistice »

CrowsofFritz wrote: Fri Oct 07, 2022 9:38 pm That bass DOES sound good. P bass?
Schecter bass which is sort of both a P and J bass, apparently. I now very little about either, I just pull up the least noisiest pickup configuration and go from there... :lollers:
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Re: Isolated sample toanz

Post by Armistice »

rayc wrote: Fri Oct 07, 2022 10:33 pm The bass tone is fine - the playing is a bit passive/relaxed in isolation but that suits the song in context.
Guitars a nice, as always.
Drums - for me, as usual, too much click BUT that may not be the case in context.
LOL - and I listened to them in isolation and reduced the click on the kick before posting.

I've been concentrating on snares for so long that I haven't worried too much about the kick, but am now getting into the parameters a bit more and understanding how shaping the envelope of the sound affects the overall tone.

I'll remember to slap myself before recording bass next time. :biggrin: I don't play bass hard as I don't like a huge number of bass sounds which have artifacts from playing hard.

And as I'm on the cleanish ending of the guitar tone scale, thrashing at a guitar just sounds awful in rhythm mode given the wobble effects I usually apply, so I guess that is carrying over into the bass playing as well.
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Re: Isolated sample toanz

Post by Greg_L »

Armistice wrote: Sat Oct 08, 2022 6:10 am

What is it you don't like? More info... :smiles:
I think for me it's the top end in the room reflection. Drum rooms can be bright and reflective, and room mic placements can be tailored to help or subdue whatever the room is doing. But there's something sizzly in the "room" sound on your drum track that's just too much for my tastes.
I've always been flying blind with the VST drums, not being a drummer and never having recorded real drums.

VST cymbals are just a constant annoyance - can never get anything like what real cymbals sound like - so far at least, after only years and years of fucking around with this and that parameter.

I've moved away from using ReaVerb and those impulses you shared with everyone years ago, and I'm using a specific reverb plug-in called Ambience as a send, just for drums - and the preset is "Papien snare room 3" whatever TF that actually means.

I could send the overheads to a different reverb easily enough, but what should it be? And a lot of the snare sound is coming from the "Overheads".

I've never tried but I'm sure I can send the cymbal "overheads" to a different track than the drum "overheads" if there's a point to doing so, but my big problem with drums is, and always has been, not knowing which direction to go.

Any tips?
I think VST cymbals are just a problem no matter what.

One thing you just said that has me confused...what's the difference between your "cymbal overheads" and "drum overheads"? To me they're the same thing. If you have two instances of the same thing happening that's probably not a great thing to have going on. I don't know what program you're using or how they label things. To me I can imagine "cymbal overheads" being spot mics on cymbals or the actual drum overheads. And "drum overheads" being actual drum overheads or room mics. I don't know how they're differentiating the two.

In my limited experience I've found that VST overheads are usually way way more roomy than real world drum overheads. Even in a live room, true drum overheads are for capturing the whole kit and the room ambience is fairly minimized because drum overheads usually point downward towards the kit. Overheads are not room mics. So it might be worth trying to not send them to the same reverb as everything else. Or don't give them any reverb at all. And then use a reverb for the rest of the kit that matches the size and tone of the room sound you're getting in the overheads.

And lastly, there's balance. It's all personal taste and how you wanna mix, but to me mixes that have roomy drums and dry everything else is off-putting. It's like...why did they stick the drummer out in the garage while everyone else is right up here in my face? It's weird. Your guitar tracks are very clean and present, but your drums have tons of room on them. If you like it that way, then rock on. But you can bring it all together and keep your drums still kind of roomy if you use more of the close mics from the drum tracks.
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Re: Isolated sample toanz

Post by vomitHatSteve »

Interesting idea!

Since I've got them anyway (and most of you will be recently familiar with the song), here are the stems for the last 45 seconds of 20:01 to Montilla.
(I am here to make music and stress test Shan's webhost, and I'm all done with the music!)

Abomination - my combination bass/guitar
Abomination - my combination bass/guitar
Bass - just a regular bass
Bass - just a regular bass
Drums - EZdrummer
Drums - EZdrummer
DrumsAnalogueKit - alternate drum take using ReaSamplomatic 5k
DrumsAnalogueKit - alternate drum take using ReaSamplomatic 5k
DrumsPrison - even alternater drum take using RS5k and sounds sampled in an abandoned prison
DrumsPrison - even alternater drum take using RS5k and sounds sampled in an abandoned prison
Misc Sounds
MiscSounds
Reverbs - Reverb bus
Reverbs - reverb bus
RhythmGuitar - standard guitar
RhythmGuitar - standard guitar
SIDSynths - synthesizer using SID chip samples
SIDSynths - synthesizer using SID chip samples
VoxBGVox - all bgvox
VoxBGVox - all bgvox
VoxMelody - lead vox
VoxMelody - lead vox
VoxMelodyCopies - to hard-panned and untreated alternate takes of the lead vox
VoxMelodyCopies - to hard-panned and untreated alternate takes of the lead vox
Whistling
Whistle - stack of 5 whistle takes
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Re: Isolated sample toanz

Post by Armistice »

Greg_L wrote: Sat Oct 08, 2022 11:58 am
Armistice wrote: Sat Oct 08, 2022 6:10 am

What is it you don't like? More info... :smiles:
I think for me it's the top end in the room reflection. Drum rooms can be bright and reflective, and room mic placements can be tailored to help or subdue whatever the room is doing. But there's something sizzly in the "room" sound on your drum track that's just too much for my tastes.
I've always been flying blind with the VST drums, not being a drummer and never having recorded real drums.

VST cymbals are just a constant annoyance - can never get anything like what real cymbals sound like - so far at least, after only years and years of fucking around with this and that parameter.

I've moved away from using ReaVerb and those impulses you shared with everyone years ago, and I'm using a specific reverb plug-in called Ambience as a send, just for drums - and the preset is "Papien snare room 3" whatever TF that actually means.

I could send the overheads to a different reverb easily enough, but what should it be? And a lot of the snare sound is coming from the "Overheads".

I've never tried but I'm sure I can send the cymbal "overheads" to a different track than the drum "overheads" if there's a point to doing so, but my big problem with drums is, and always has been, not knowing which direction to go.

Any tips?
I think VST cymbals are just a problem no matter what.

One thing you just said that has me confused...what's the difference between your "cymbal overheads" and "drum overheads"? To me they're the same thing. If you have two instances of the same thing happening that's probably not a great thing to have going on. I don't know what program you're using or how they label things. To me I can imagine "cymbal overheads" being spot mics on cymbals or the actual drum overheads. And "drum overheads" being actual drum overheads or room mics. I don't know how they're differentiating the two.

In my limited experience I've found that VST overheads are usually way way more roomy than real world drum overheads. Even in a live room, true drum overheads are for capturing the whole kit and the room ambience is fairly minimized because drum overheads usually point downward towards the kit. Overheads are not room mics. So it might be worth trying to not send them to the same reverb as everything else. Or don't give them any reverb at all. And then use a reverb for the rest of the kit that matches the size and tone of the room sound you're getting in the overheads.

And lastly, there's balance. It's all personal taste and how you wanna mix, but to me mixes that have roomy drums and dry everything else is off-putting. It's like...why did they stick the drummer out in the garage while everyone else is right up here in my face? It's weird. Your guitar tracks are very clean and present, but your drums have tons of room on them. If you like it that way, then rock on. But you can bring it all together and keep your drums still kind of roomy if you use more of the close mics from the drum tracks.
Bear with me, this takes some explaining, but I'll get to your final point, which I've just worked out, at the end.

I use Steven Slate 4. Everything is infinitely tweakable, and that's half the issue. I'm using the unprocessed samples, not the pre-processed ones. Apparently.

Each drum has a variety of output options. For instance, snare has top mic, bottom mic, overhead and room. Hi hats have mic, overhead and room. Less commonly used symbols (china, for instance) have only overhead and room. See the top two pics for the snare and hit hat routing options...

Drums.jpg

Anything can be routed anywhere - there is an overhead stereo channel that all the overhead feeds are routed to, but it's just stereo track 1. Room is stereo track 2. See the 2 pics below - in the bottom pic down at the bottom right, you can see overheads as stereo track 1.
Drums2.png

What I was saying was that IF I wanted to, I could route the "overheads" for the cymbals to a different stereo track than the overheads for the drums, because it's just routing. I know you can't do this in real life, of course, but as a virtual instrument with unlimited routing possibilities, it's possible. I don't do it, but I could, I think.

But why would I? Only if there was some benefit to having a different treatment to the cymbals that the drums wouldn't get, in the "overhead" track - reverb is the most obvious, but there are other possibilities I'm sure. I'm just trying to make virtual drums sound like real drums, so I'm not fucking around with the more arcane processing possibilities at all - but I imagine, if you wanted to, you could take all your tom overheads and put them on a separate track and apply some weird effect to them... for instance.

Anyway, I'm not doing this, I was just spitballing the possibility.

What I am struggling with is the amount of the final snare tone that comes from the overheads - all the high end and the crack is coming from there - the top mic always just sounds dull and thuddy - you can add top end of course via eq, exciter etc. but it generally sounds rubbish. The meat of the sound is coming from the top mic, the definition from the overheads. I've been trying to balance these two things for years so I don't get the snare that either takes your head off or is like hitting a cereal packet. Takes forever.

As I was just upstairs doing the pictures I had a brainstorm - so your question may have led me accidentally to the answer to at least one problem.

I have the bottom mic and room mic set muted, because I hate the snare rattle from the bottom mic, and I've never really understood the need for room mics - not saying they don't have a use, I just don't get it. See previous comments about not having recorded real drums.

Have a look at any of the pics above and you'll see Attack / Sustain / Release - now I worked out on the last album that the only way to get the toms under control was to severely tweak these parameters but I'd never really played with them for snare - only this year, recording the next album, did I work out (duh!) you can control the quality of the sound from the close mic of the snare by dialling up the attack to reduce the initial crack, and I can get rid of the rattly shit I hate by putting the sustain to almost zero and curtailing the release. By default, snare drums come with 0 attack, 5 seconds sustain and 10 seconds of release. Now who needs a 15 second long snare sound? If you don't touch them, that's what you get. So when that penny dropped I started really tweaking those 3 parameters to get what I was perceiving as a better snare, based on what I hear from real drums on real releases.

The penny that just dropped was that I routinely turn the bottom mic off completely because it has more of the rattly snare stuff for obvious reasons, but that's where the top end probably also lies - so perhaps, instead of just doing what I've always done, I turn the bottom mic back on, and use the attack / sustain / release parameters to get the rattle out of it and just use it for more detailed top end and thus, do what you suggested in your final sentence "if you use more of the close mics from the drum tracks" and pull the snare out of the overheads a lot more.

So that's what I'm going to try. Thanks! :like:

And then I can start playing with the same parameters for the cymbals to see if I can get more definition from them. More direct with some attack, less overhead, might work. Worth a try.

As usual, physically typing out my issues in depth helps me solve them, one way or the other. :like:
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Re: Isolated sample toanz

Post by Greg_L »

@Armistice yes to all that. It sounds like you've started to figure it out.

Snare bottom mics are ghastly on their own or if they're used too much. But when you just trickle it in with the top mic, that's a snare sound. A snare drum is just a tom. It's a normal drum. But add snare wires and it becomes snappy and cracky. The top snare mic is usually where the punch and meat of a snare drum comes from. The bottom mic and/or overheads is where you get the snap and crack. The snap most people want from snare drums is 100% due to the snare wires. Just be glad you don't have to tune an actual snare. Score one point for VST drums. Also, I don't know how your program handles this, but it's pretty routine to flip the phase on the bottom snare mic. They face opposite directions so flipping the phase on the bottom mic usually keeps things sounding natural. This is of course if you actually use the bottom mic.

What you have unfortunately is option overload, but fiddling around is where you're gonna find an improved drum track. For example...you mentioned attack/sustain/release. Your snare drum in particular will probably benefit a lot from tweaks in those areas. People go to great and weird lengths to deaden and focus snare drums in real life for recording. People put tape, moongels, socks, wallets, towels, cotton balls, all sorts of things across snare drums to tighten and focus the sound. A wide open snare drum all by itself is great live, but not so great for recording. I would guess that you would want a lot of attack, quick sustain, and short release for a more focused snare sound. I'll put up some drum tracks so you can compare.
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Re: Isolated sample toanz

Post by JD01 »

Cheers @Armistice and @Greg_L managed to get a bunch of work done on my own drum mix today based on the above.
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Re: Isolated sample toanz

Post by Armistice »

JD01 wrote: Sun Oct 09, 2022 11:48 am Cheers @Armistice and @Greg_L managed to get a bunch of work done on my own drum mix today based on the above.
I thought it might help with your basketball kick issue...

By increasing the attack on both the direct mic and the overheads, you should be able to get any desired level of click in the kick that you want, for starters.

I've gone into everything and really thought about the sustain and release and started editing them a bit to see what difference it makes. Quite a bit, as it turns out.
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Re: Isolated sample toanz

Post by Greg_L »

@Armistice Here's some of my drum tracks pulled right out of their respective mixes.

Medium rock tempo
Rex drums 1.mp3
A little upbeat, very basic
fmdrums1.mp3
Pretty fast
EDdrums1.mp3
Now, in no way am I suggesting these are any kind of gold standard. This is just what I'm working with. Real drums really recorded in a regular room played by by me, a semi-human.
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Re: Isolated sample toanz

Post by Armistice »

Greg_L wrote: Sun Oct 09, 2022 10:43 pm @Armistice Here's some of my drum tracks pulled right out of their respective mixes.

Medium rock tempo
Rex drums 1.mp3

A little upbeat, very basic
fmdrums1.mp3

Pretty fast
EDdrums1.mp3

Now, in no way am I suggesting these are any kind of gold standard. This is just what I'm working with. Real drums really recorded in a regular room played by by me, a semi-human.
Cheers - I'll listen in the studio later when I chase the plumbers out for the day - laptop speakers aren't going to tell me anything useful. :like:
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Re: Isolated sample toanz

Post by JD01 »

Greg_L wrote: Sun Oct 09, 2022 10:43 pm a semi-human.
:lollers2:

Nice drum mixes though, dunno about Armi - he's after something more nuanced that me, but that gives me a few more tips. Notably, I'm trying to eliminate way too much kick from my overheads, you obviously can't do that and you're getting a bit in there and it fattens up the kick in a nice way.

Solid timing on those too.
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Re: Isolated sample toanz

Post by Greg_L »

JD01 wrote: Mon Oct 10, 2022 4:25 am
I'm trying to eliminate way too much kick from my overheads,
Now that you mention it, that could very well be most of your kick drum problem. I love using the close mics, but you need to balance them with the overheads. The overheads are what make the drums sound like drums.
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Re: Isolated sample toanz

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Greg_L wrote: Mon Oct 10, 2022 10:46 am
JD01 wrote: Mon Oct 10, 2022 4:25 am
I'm trying to eliminate way too much kick from my overheads,
Now that you mention it, that could very well be most of your kick drum problem. I love using the close mics, but you need to balance them with the overheads. The overheads are what make the drums sound like drums.
I can hear details like that, but there's clearly something wrong either in this room/headphones, or near the bottom of my hearing range. Probably a combination of both.
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Re: Isolated sample toanz

Post by Greg_L »

JD01 wrote: Mon Oct 10, 2022 10:52 am
I can hear details like that, but there's clearly something wrong either in this room/headphones, or near the bottom of my hearing range. Probably a combination of both.
Listen to this one...
will fall drums.mp3
That's my bands' drummer Mark. This is our only slow and heavy song so we went all out recording the drums for it. It's a Tama something six piece kit in our large practice room and we mic'd everything. In and out kick mics, top and bottom snare mics, all toms mic'd, stereo overheads and three room mics. This little drum ix is all of that mixed blended and mashed together.
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