The Fake Drums Thread

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JD01
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Re: The Fake Drums Thread

Post by JD01 »

I think I'm gonna play guitar instead. It's not like I'm in a rush to get these drums perfect.

Most importantly I've learned that the MIDI programming is transferable so when I've cracked it I can just switch templates.

The other thing I've learned is that EZ Drummer samples are very processed to make them as easy to mix as possible
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JD01
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Re: The Fake Drums Thread

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OK - here's my next attempt, think I'm getting better, but I have to log off for a while now.
New Drums In A Mix 2.mp3
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Re: The Fake Drums Thread

Post by Greg_L »

JD01 wrote: Sat Aug 29, 2020 8:44 am OK - here's my next attempt, think I'm getting better, but I have to log off for a while now.
New Drums In A Mix 2.mp3
Hmmm, no net there yet. That kick is not good. It sounds like a hammer hitting a bucket. And it's too loud. It's hard to describe kick attack, but instead of a click, go with a thwap. That's the only way I can describe it. It's a thwap instead of click. Dumb, I know, but that's what it is. Can you choose kick beater material in that program? If so, try a wood or plastic beater for the kick drum.

The snare is a little too splatty....as in too much bottom mic or too much overhead or something. It needs more top head attack.
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JD01
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Re: The Fake Drums Thread

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Cheers, I’m hoping to get some more time on it later.
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Re: The Fake Drums Thread

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Here's attempt No3. (my ears are getting tired now)
New Drums In A Mix 3.mp3
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Re: The Fake Drums Thread

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Well... that's a fuck up.
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Re: The Fake Drums Thread

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OK - another hour listening to drum loops.
New Drums In A Mix 4.mp3
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Re: The Fake Drums Thread

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Think that's a definite step forward. Kick is still to clicky though.
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Re: The Fake Drums Thread

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JD01 wrote: Sun Aug 30, 2020 7:01 am Think that's a definite step forward. Kick is still to clicky though.
I think the snare is a little better. But I'm thinking through all this tinkering you've back-slid into a sound comfort zone because now it's starting to sound like your old drum program.
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Re: The Fake Drums Thread

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Greg_L wrote: Sun Aug 30, 2020 11:20 am
JD01 wrote: Sun Aug 30, 2020 7:01 am Think that's a definite step forward. Kick is still to clicky though.
I think the snare is a little better. But I'm thinking through all this tinkering you've back-slid into a sound comfort zone because now it's starting to sound like your old drum program.
I know what you mean. There's part of me that's trying to sound like it cos I know what I feel the mix is "supposed" to sound like. At the moment I'm going for something like my previous mix but better.

Any idea what I should do about the kick?
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Re: The Fake Drums Thread

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JD01 wrote: Sun Aug 30, 2020 1:22 pm

Any idea what I should do about the kick?
Not sure because I don't know what it sounds like raw and I don't know what you're doing to it.
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Re: The Fake Drums Thread

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Greg_L wrote: Sun Aug 30, 2020 1:33 pm
JD01 wrote: Sun Aug 30, 2020 1:22 pm

Any idea what I should do about the kick?
Not sure because I don't know what it sounds like raw and I don't know what you're doing to it.
And this is the big challenge for us faux drummers using "up market" program samples which are unprocessed - knowing what the fuck to do with them to get a good sound. Snare drums in particular because of their prominence.

I've used an indentical kit all the way through my Jongleurs remixing and no two tunes sound the same, or even close. And trying to get the exact combination of sound without the snare being like a kick in the head, or too roomy / splatty is just a nightmare.


Typically you have top mic, bottom mic, overhead and room outputs to deal with. Maybe it'd be a worthwhile exercise to just print the 4 outputs as .wav files and as a real drummer / engineer mix them and see what they came up with. I've pretty much dispensed with bottom mic and room but can never quite get the mix of nice sound for a snare without having either of the two probems above, especially once you take into account the 0-127 velocity thing.

And then if I accidentally to, I save the kit and copy it to the next song and it sounds completely different. Does my head in. :mad2: Ii would so like to just be able to dial up a reasonable sound and stop wasting my life editing countless parameters in SSD4 trying to find the holy grail.
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Re: The Fake Drums Thread

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Armistice wrote: Sun Aug 30, 2020 7:01 pm

And this is the big challenge for us faux drummers using "up market" program samples which are unprocessed - knowing what the fuck to do with them to get a good sound. Snare drums in particular because of their prominence.

I've used an indentical kit all the way through my Jongleurs remixing and no two tunes sound the same, or even close. And trying to get the exact combination of sound without the snare being like a kick in the head, or too roomy / splatty is just a nightmare.


Typically you have top mic, bottom mic, overhead and room outputs to deal with. Maybe it'd be a worthwhile exercise to just print the 4 outputs as .wav files and as a real drummer / engineer mix them and see what they came up with. I've pretty much dispensed with bottom mic and room but can never quite get the mix of nice sound for a snare without having either of the two probems above, especially once you take into account the 0-127 velocity thing.

And then if I accidentally to, I save the kit and copy it to the next song and it sounds completely different. Does my head in. :mad2: Ii would so like to just be able to dial up a reasonable sound and stop wasting my life editing countless parameters in SSD4 trying to find the holy grail.
The same drums sounding different from song to song is a real thing even with real drums. When I track an album or EP's worth of drums at once, same room same mics same everything, I still can't just treat them the same in every song.

If yall wanna upload your individual raw drum tracks I'll give it a shot just to see what I can do with it. I've never seriously messed with drum samples. But without the rest of the music to go with it, it's not a very good exercise.
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Re: The Fake Drums Thread

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Armistice wrote: Sun Aug 30, 2020 7:01 pm
Greg_L wrote: Sun Aug 30, 2020 1:33 pm

Not sure because I don't know what it sounds like raw and I don't know what you're doing to it.
And this is the big challenge for us faux drummers using "up market" program samples which are unprocessed - knowing what the fuck to do with them to get a good sound. Snare drums in particular because of their prominence.

I've used an indentical kit all the way through my Jongleurs remixing and no two tunes sound the same, or even close. And trying to get the exact combination of sound without the snare being like a kick in the head, or too roomy / splatty is just a nightmare.


Typically you have top mic, bottom mic, overhead and room outputs to deal with. Maybe it'd be a worthwhile exercise to just print the 4 outputs as .wav files and as a real drummer / engineer mix them and see what they came up with. I've pretty much dispensed with bottom mic and room but can never quite get the mix of nice sound for a snare without having either of the two probems above, especially once you take into account the 0-127 velocity thing.

And then if I accidentally to, I save the kit and copy it to the next song and it sounds completely different. Does my head in. :mad2: Ii would so like to just be able to dial up a reasonable sound and stop wasting my life editing countless parameters in SSD4 trying to find the holy grail.
My main reason for wanting up upgrade my drum sound was my snare sound. It was doing my head in before.
The new snare sample I'm using is much nicer un-porcessed than the old one. It's also closer to what I want so I'm starting from a better point.
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Re: The Fake Drums Thread

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JD01 wrote: Sun Aug 30, 2020 7:00 am OK - another hour listening to drum loops.

New Drums In A Mix 4.mp3
Drum sounds aside. I'm a hearing artifacts toontrack is notorious for with upgrades. not at all your fault it's just how it works. It's conjuring up my nightmares of upgrading from EZD to EZD2.

In this sample you posted for us, for instance there is a very audible difference in velocity / DB on your hi hats that changes there position in the mix. Reference: The pattern change between 0:02/0:003 and then back to the regular hi hat beat. At the 0.03 the hats sort of move to the back of the mix and then spring right back to where you had them.

When i upgraded to EZD2 from EZD all that that was a big problem for me. It came with more mixer channels and more kits to pick kit components from as well as more in the box libraries. I had also purchased a few kit extensions and those all responded wildly different to how EZD out put them out of the box. Once i started mixing and matching some of those things, a snare from the classic, with loops from modern collection and some loops from the classic or Nashville kits, none of the pieces played nicely among themselves, and the velocities and tones were ALL OVER THE PLACE!!! I think if i recall correctly you largely program your performance in the midi editor so it may not be as big of a problem for you as it was for me, but even just changing pieces of kit you will experience this. From loop to loop, kit to kit, piece sample to piece sample, depending on what library you pulled from you will in all likelihood start hearing these things as in this example with your hi hat.

I hope that makes sense?

TL;DR to take away from that is anywhere where you might have previously had velocity differences programmed or brought in from loops using the old stock EZD1 stuff on the same piece of kit you will now have to keep an ear out for as you change pieces of kit while remixing playing with pieces

Just food for thought. :like:
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Re: The Fake Drums Thread

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I'm trying to get drums done for the longest song on the remix album - it's a bit of a nightmare - as it goes from sparse/quiet to quite busy/loud. The sound has quite a gentle loping feel to it so I want a "soft" sounding snare and as I was listening in the car I could hear that some hits sounded nice and soft, and some sounded quite hard - in the same section - but I knew that there was probably only 5 (out of 127) variations in velocity on the main hit, just for "humanising"...

So I dug in and had a look/listen - now normally I start snares in the 80s/90s in terms of velocity and go up - but this song, not.

What I found was that the sound on velocity 67 is completely different from the sound on velocity 68 - one soft, the other noticeably harder. I can't tell the difference between 67 and 62, and I can't tell the difference between 68 and 72, but I can easily tell the difference between 67 and 68. Now I knew there weren't 127 different samples, but was surprised to hear so obvious a break point.
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Re: The Fake Drums Thread

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That is weird, Armi.

Yeah, WJ, I've noticed the hi hat is a bit weird. I'll take a deeper look.
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Re: The Fake Drums Thread

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So I finally pulled the trigger and got the Roland TD27 kit. It plays great, and it works flawlessly with no latency running straight into the standalone version of SD3. There’s even a preset in the latest SD3 update for the TD27.

The problem is, when I use SD3 as a VST in Reaper, which is obviously how I’m going to actually use the drum set, there’s a horrible latency. Nothing I’ve tried yet has improved it. Anyone know how to fix this, or if it’s possible to import an audio file into standalone SD3 to play along with while recording MIDI on the drums? So far the latter doesn’t seem to be an option, but I’m having a hard time believing that they wouldn’t give you that option.
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Re: The Fake Drums Thread

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paulman wrote: Thu Jan 14, 2021 7:35 pm So I finally pulled the trigger and got the Roland TD27 kit. It plays great, and it works flawlessly with no latency running straight into the standalone version of SD3. There’s even a preset in the latest SD3 update for the TD27.

The problem is, when I use SD3 as a VST in Reaper, which is obviously how I’m going to actually use the drum set, there’s a horrible latency. Nothing I’ve tried yet has improved it. Anyone know how to fix this, or if it’s possible to import an audio file into standalone SD3 to play along with while recording MIDI on the drums? So far the latter doesn’t seem to be an option, but I’m having a hard time believing that they wouldn’t give you that option.
No clue for me. But I bet there's a simple fix. Every issue I've ever had in Reaper is easily resolved once I find it.

Maybe @Tadpui will know.
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Re: The Fake Drums Thread

Post by Tadpui »

Wow that sucks @paulman . I've played into SD2/SD3 with an eKit pretty extensively over the last several years and I haven't had any issues with latency. The funny thing is, the standalone version has given me way more issues :confused:

The only times I have latency issues with Reaper is sometimes when I'm using ReaInsert on a few tracks, it'll get in some weird mode where the latency is out of control. But if I just press play and stop on the transport bar, it comes back to its senses.

What size of an ASIO buffer are you working with? And what is Reaper reporting in the upper right corner of the screen as far as latency?
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