liv_rong wrote: ↑Sat Aug 05, 2017 1:28 pm
Very cool, interesting and complicated. How much does a velocity hit at 110 and 127 really differ? I dont know, just asking.
It really depends on the drum plugin, but most of the time the "crack" or "shotgun" sound is usually in the harder hits (from like 115-127) for example...The softer hits do have some of that, but it's more prominent in the harder hits...
The drum plugins I use do change pitch/timbre to a point with different velocities, but I don't think it's anywhere close to how a real drum responds...I honestly don't know though because it's been years since I sat behind a real kit & I only screwed around...Back then I never even thought of most of the things I do now...It's quite a difference between trying to make good recordings at home & just climbing behind a kit because the bud I just smoked had kicked in...
liv_rong wrote: ↑Sat Aug 05, 2017 1:28 pmI like the natural imperfections of real drums between the velocity of each hit and where it is hit on the drum and any push/pull that occurs. And it smoothes out a bit with some compression while still retaining the dynamics.
Toontrack's stuff is pretty good at mimicking this, particularly on their snares...To me, their drum plugins are as close to a recorded kit I've found, but others are pretty good too...
liv_rong wrote: ↑Sat Aug 05, 2017 1:28 pmWhat do you mean by killing the dynamics also? BTW, Im not arguing or debating, just trying to understand more.
Well dude, I may be way off here myself, but when I program my drums, I'd always try to have the hardest hits during a chorus/guitar solo/etc, & make the hits during a verse or whatever a little softer, to give the impression the band/player dug in a little harder in parts, or eased up a little, depending on the song/part/etc...
In short, if I whack everything at full/highest velocity, there's no "headroom" left, & all the hits would basically be the same, which would result in the machine-gun/robotic sounding fake drums...
Here's an example of what I'm trying to explain, same drum loop, the only thing that changes are the snare velocities...
Snare hits @ 90-100 velocity:
Verse 1.mp3
Snare hits @ 100-110 velocity:
Verse 2.mp3
Snare hits @ 115-125 velocity:
Chorus 1.mp3
Snare hits 127/max velocity:
Chorus 2.mp3
The differences are pretty subtle between the first couple clips, but comparing the last clip to the rest, I think it's pretty apparent...
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