Isolated sample toanz

Vocals too high in the mix? Too low? Not even sure? Snare sounds wonky? And how do I make everything louder than everything else? Step in, step in, for your mix Viagra from people who know the secrets.
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JD01
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Re: Isolated sample toanz

Post by JD01 »

Shit, that's a massive drum sound. Sounds fantastic.
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Greg_L
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Re: Isolated sample toanz

Post by Greg_L »

JD01 wrote: Mon Oct 10, 2022 11:22 am Shit, that's a massive drum sound. Sounds fantastic.
Thanks. Yeah it came out good. And it's a lot of mics and tracks. But it's not that much trickery. I didn't do anything special with all those drum tracks. It's just listening and mixing. The real work was done before we pressed record. We fine tuned each and every one of those drums and spent a lot of time whacking single drums and checking mic placements. My point is you guys with drum programs don't have to do any of that. That's a good thing. But you do need to start with samples that fit with what you're doing. That's your tuning and mic placement work. Cycle through all the options and find the drum that makes the sound you hear in your head. Starting like that will probably make the rest way easier.
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Re: Isolated sample toanz

Post by vomitHatSteve »

Greg_L wrote: Sun Oct 09, 2022 10:43 pm me, a semi-human.
Is this referencing those pins in your collarbone or something? I don't think that makes you a real cyborg quite yet, at least in regards to drumming.
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Re: Isolated sample toanz

Post by Greg_L »

vomitHatSteve wrote: Mon Oct 10, 2022 11:51 am

Is this referencing those pins in your collarbone or something? I don't think that makes you a real cyborg quite yet, at least in regards to drumming.
No I mean more socially and emotionally.
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Re: Isolated sample toanz

Post by vomitHatSteve »

Greg_L wrote: Mon Oct 10, 2022 11:57 am
vomitHatSteve wrote: Mon Oct 10, 2022 11:51 am

Is this referencing those pins in your collarbone or something? I don't think that makes you a real cyborg quite yet, at least in regards to drumming.
No I mean more socially and emotionally.
Ah! More goblin than cyborg then. That makes sense.
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SweetDan
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Re: Isolated sample toanz

Post by SweetDan »

All this drum mixing talk (and hearing examples y'all have posted) prompted me to look again at the last thing I spent some time recording (viewtopic.php?t=3893). I'm not holding this up as a particularly good example, but it is interesting and I think demonstrates a slightly better sound.

I recall seeing a recent Joe Guilder "Home Studio Corner" talking about if you're constrained to a single EQ change on a drum track, cut some 400 Hz off the drum bus. So I tried that out with this mix. Here's before:
drums_mix_before.mp3

And after:
drums_mix_after.mp3

The change was -5.84 dB at 398 Hz, with a Q of 1.39, again on the drum sub-mix bus, which seems to have taken out some of the infamous "cardboard" sound and made the whole kit sound better.
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awesome youtube comment of the day
Lol it's still less satanic than whatever rituals Katie Perry and Taylor Swift do in their performances. 😂
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Greg_L
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Re: Isolated sample toanz

Post by Greg_L »

SweetDan wrote: Mon Oct 10, 2022 8:01 pm All this drum mixing talk (and hearing examples y'all have posted) prompted me to look again at the last thing I spent some time recording (viewtopic.php?t=3893). I'm not holding this up as a particularly good example, but it is interesting and I think demonstrates a slightly better sound.

I recall seeing a recent Joe Guilder "Home Studio Corner" talking about if you're constrained to a single EQ change on a drum track, cut some 400 Hz off the drum bus. So I tried that out with this mix. Here's before:

drums_mix_before.mp3


And after:

drums_mix_after.mp3


The change was -5.84 dB at 398 Hz, with a Q of 1.39, again on the drum sub-mix bus, which seems to have taken out some of the infamous "cardboard" sound and made the whole kit sound better.
Yup, noticeable improvement. :coolstorybro:

Yeah, 400hz is pretty generally regarded as a no-go zone with drums. It's just how it is. The Audix D6 kick mic is even designed with a cut in that frequency range. Kicks and snares do all their best work below and way above 400hz. Toms sound pretty boxy around 400hz. Not much good happening in overheads around 400hz. So trim it out. It also works out that the rest of the instrumentation in a mix can occupy that space. The low end of vocals and the meat of guitars can happily fill in that nasty 400 range that drums hate.
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Armistice
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Re: Isolated sample toanz

Post by Armistice »

Greg_L wrote: Mon Oct 10, 2022 11:05 pm
SweetDan wrote: Mon Oct 10, 2022 8:01 pm All this drum mixing talk (and hearing examples y'all have posted) prompted me to look again at the last thing I spent some time recording (viewtopic.php?t=3893). I'm not holding this up as a particularly good example, but it is interesting and I think demonstrates a slightly better sound.

I recall seeing a recent Joe Guilder "Home Studio Corner" talking about if you're constrained to a single EQ change on a drum track, cut some 400 Hz off the drum bus. So I tried that out with this mix. Here's before:

drums_mix_before.mp3


And after:

drums_mix_after.mp3


The change was -5.84 dB at 398 Hz, with a Q of 1.39, again on the drum sub-mix bus, which seems to have taken out some of the infamous "cardboard" sound and made the whole kit sound better.
Yup, noticeable improvement. :coolstorybro:

Yeah, 400hz is pretty generally regarded as a no-go zone with drums. It's just how it is. The Audix D6 kick mic is even designed with a cut in that frequency range. Kicks and snares do all their best work below and way above 400hz. Toms sound pretty boxy around 400hz. Not much good happening in overheads around 400hz. So trim it out. It also works out that the rest of the instrumentation in a mix can occupy that space. The low end of vocals and the meat of guitars can happily fill in that nasty 400 range that drums hate.
Good to know. :like:

I'll have a listen to your samples properly today - been somewhat distracted with teeth over the last 36 hours. Thanks for posting them. :like: :like:
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